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TOURNAMENTS

September 26- September 27 

Ages 7 and Up : $15 

Cash ​ | Cash App | Zelle 

Tournament Rules

IDs WILL BE CHECKED DAILY! MUST BE 40 AND OLDER!! 

 

1.  FORMAT

Double-elimination tournament. Winner takes all in the Championship Game — no second game. Winner of Losers Bracket plays Winner of Winners Bracket. One game for cash prize.

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2.  ROSTER

Each team may have a maximum of ten (10) players and one (1) coach. Teams exceeding the 10-player limit will be charged an additional $20 per player.

Example: A team with a 12-player roster will be charged an additional $40.

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3.  TEAM ROSTER SHEET

The team roster sheet must be filled out prior to game time. Failure to do so will result in a delay of game technical foul will be assessed. A player can only play for one team — if found otherwise, the result will be a forfeit.

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4.  TECHNICAL FOULS

Any player or coach using excessive language or behavior deemed inappropriate by officials will receive an automatic technical foul and must pay $25 and sit out for three (3) minutes to continue playing or coaching. Any player or coach who throws a punch or engages in any type of fighting will be automatically ejected from the game and the entire tournament.

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5.  GAME LENGTH

Each Winners Bracket game will consist of two (2) 20-minute halves with a running clock. Each Losers Bracket game will consist of two (2) 15-minute halves.

a. Clock stops the last minute of each half after every made basket.

b. Each team has three (3) minutes to warm up. A grace period may apply — if a team is not on the court to start the game, a technical foul will be assessed. If both teams are tardy, the clock will start.

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6.  INTERMISSION

One (1) minute between halves.

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7.  OVERTIME

First overtime: 3 minutes. Second overtime: 2 minutes. Third overtime: 1 minute. Any additional overtimes will be 1 minute.

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8.  PERSONAL FOULS

Each player is allowed six (6) personal fouls. Technical fouls count as personal fouls.

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9.  TEAM FOULS

Penalty free throws will be shot on the 5th team foul or the 2nd team foul in the last two (2) minutes of a half, whichever comes first.

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10.  TIMEOUTS

Each team receives two (2) 30-second timeouts per half. Timeouts do not carry over into overtime.

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11.  ADVANCE RULE

After calling a timeout, a team has the option to advance the ball following a made basket or free throw during the final minute of the 2nd half and overtime only.

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12.  ZONE DEFENSE

No zone defenses are allowed. Zone defense will result in a technical foul for illegal defense. Man-to-man defense must be played at all times.

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13.  JUMP BALL

There is no alternating possession. Each tie-up results in a jump ball between the two players involved.

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