top of page

TOURNAMENTS

Tournament Rules

1.  FORMAT

Double-elimination tournament. Winner takes all in the Championship Game — no second game. Winner of Losers Bracket plays Winner of Winners Bracket. One game for cash prize.

2.  ROSTER

Each team can have a maximum of ten (10) players and only one (1) coach.

3.  TEAM ROSTER SHEET

The team roster sheet must be filled out prior to game time. Failure to do so will result in a delay of game technical foul will be assessed. A player can only play for one team — if found otherwise, the result will be a forfeit.

4.  TECHNICAL FOULS

Any player or coach using excessive language or behavior deemed inappropriate by officials will receive an automatic technical foul and must pay $25 and sit out for three (3) minutes to continue playing or coaching. Any player or coach who throws a punch or engages in any type of fighting will be automatically ejected from the game and the entire tournament.

5.  GAME LENGTH

Each Winners Bracket game will consist of two (2) 20-minute halves with a running clock. Each Losers Bracket game will consist of two (2) 15-minute halves.

a. Clock stops the last minute of each half after every made basket.

b. Each team has three (3) minutes to warm up. A grace period may apply — if a team is not on the court to start the game, a technical foul will be assessed. If both teams are tardy, the clock will start.

6.  INTERMISSION

One (1) minute between halves.

7.  OVERTIME

First overtime: 3 minutes. Second overtime: 2 minutes. Third overtime: 1 minute. Any additional overtimes will be 1 minute.

8.  PERSONAL FOULS

Each player is allowed six (6) personal fouls. Technical fouls count as personal fouls.

9.  TEAM FOULS

Penalty free throws will be shot on the 5th team foul or the 2nd team foul in the last two (2) minutes of a half, whichever comes first.

10.  TIMEOUTS

Each team receives two (2) 30-second timeouts per half. Timeouts do not carry over into overtime.

11.  ADVANCE RULE

After calling a timeout, a team has the option to advance the ball following a made basket or free throw during the final minute of the 2nd half and overtime only.

12.  ZONE DEFENSE

No zone defenses are allowed. Zone defense will result in a technical foul for illegal defense. Man-to-man defense must be played at all times.

13.  JUMP BALL

There is no alternating possession. Each tie-up results in a jump ball between the two players involved.

bottom of page